graphics
Projects tagged with graphics on GitHub.
14 projects
open-edit
TypeScriptOpen-source, agent-driven editing pipeline: create subtitles, motion graphics, slides, edit and render videos.
threejs-game-skills
PythonAgent skills for building playable, polished Three.js browser games with gameplay, AAA-style graphics, UI, QA, and optional AI-generated 3D, image, and audio assets.
charts
TypeScriptA tiny TypeScript visualization grammar for responsive, accessible, server-rendered charts—powered by granular D3 primitives.
snowflow_demo
JavaScriptA real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.
herdr-browser
TypeScriptRender a real Chromium view inside a Herdr pane and drive it over CDP.
jungle-trail
JavaScriptA fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.
terminal-code
TypeScriptVS Code in the terminal
reims-vgpu
Rustreims-vgpu is an experimental virtual GPU for macOS guests
avnac
TypeScriptFree browser-based design software.
VirtualMacOniPad
Objective-CPeople have dreamed of running macOS on iPad for more than a decade. Today, that dream comes true. With Virtual Mac, iPad finally breaks free from iPadOS, enabling pro apps like Xcode, Terminal, Final Cut Pro, Logic Pro, and Pixelmator Pro to run directly on device. Requires iPad Pro (M1, M2) or iPad Air (M1) running iPadOS 14 up to 16.3.1.
img2threejs
PythonRebuild the object in a reference image as a code-only, procedural, quality-gated, animation-ready Three.js model. Token-efficient image-to-3D.
Hermes3D
TypeScriptHermes3D is an open source 3D engine built on Hermes Agents for creating games, simulations, and high-performance 3D applications.
morphnext
DartInterruptible vector icon morphing for Flutter.
MLX-LoRA-Studio
SwiftA native Mac App for LLM fine-tuning on Apple Silicon — fully on-device, fully open source.