Checkers

Capture your way across the board — mandatory jumps, chained captures, and kings.

22 players · about 15 minutes

How to play

Goal

Capture all of your opponent's pieces, or leave them with no legal move.

Your turn

Move one piece one step diagonally forward into an empty square, or jump over an adjacent opposing piece into the empty square beyond, capturing it.

  • Captures are mandatory: if any jump is available to you, you must make one.
  • Chains are mandatory: if the piece you just jumped with can jump again from its new square, you must continue jumping with that same piece.
  • Reaching the far row crowns your piece as a king, which can move and capture diagonally in any direction (backward too).

Red moves first.

Rule options

  • Turn timer

    Seconds per turn before a move is auto-played. Off means untimed.

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Checkers is an original game inspired by classic gem-merchant tabletop games. Not affiliated with or endorsed by any commercial board game.

Checkers — Board Games | MushyBook